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Game maker forums
Game maker forums










It must be a game for more than 1 person (no solo player games going for a “high score”).

game maker forums

  • Your game can not be a card-game, or a tabletop war game (the likes of Warhammer, X-Wing, Flames of War, Malifaux, etc).
  • What makes them good tournament games? Is there a design you can make that overtly lends itself to organised or tournament play?Īnd can you do it without being a predominantly-card game, or tabletop war game?ĭesign a game that naturally lends itself to organised play events (competitive tournaments or other). Probably a collectible card game or “living” card game, right? Or a tabletop war game? Or a classic, like Catan or Chess or some such. Start off by thinking of some games that you know have regular tournaments. So our GDS this month revolves around the inevitable tournaments and rapid game play that you see at conventions Please Read: Details on entering the Game Design Showdown.Ĭonvention season is upon us! (Well, the US, not all of “us”). Talk about how the game did/did not meet the requirements, and what you think the most promising parts of the game are. When you critique, list the entries in order from favourite to least favourite along with your critique. So again, in lieu of a formalised vote we'll go right to the comments and critiques. The above code checks to see if an instance exists and if it does not, a debug message is shown in the compile window and the game is ended.Another small field this month with 3 strong entires.

    game maker forums

    Show_debug_message("Error Num: " + string(global.error)) If you only want to see messages in Debug Mode then you should probably be using debug_event() instead.

    game maker forums

    Note that the message can be either a string or a real number, but if you need both then the number will have to be converted to string first using the string() function (see the example below) and that if the number has more than two decimal places then you should use string_format() to show them as by default decimals are rounded to the nearest two decimal places (so "1.2468" would show as "1.25" in the output window).ĭebug messages shown with this function will be shown in the Compiler Output Window at the bottom of the IDE as well as in the Graph View of the debugger when running the game in Debug Mode. This function will create a custom debug message that is shown in the compiler window at runtime.












    Game maker forums